#ifndef MOVEMENT_H
#define MOVEMENT_H

//movement like pass, kick to goal,   (actions...)

#include <vector>
#include "Action.h"

using namespace std;


enum MovementType
{
    M_InterceptBall,
    M_Pass,
    M_Kick1,
    M_Kick2
};


class Movement
{
public:
    vector<Action> actions;

};

#endif // MOVEMENT_H
